Understanding scores
in Beat Saber

A well-cut block, an accurate swing, a sequence without mistakes: several factors contribute to your score. Here are the basics to help you understand your results and track your progress.

Blocks: up to 115 points

For a standard note, the game adds three components before applying the multiplier.

70 points

Before the cut

The angle of your saber swing before it touches the block. The maximum is reached at 100°.

30 points

After the cut

The swing continues after passing through the block. An angle of 60° earns the maximum.

15 points

Through the centre

The closer the cut is to the centre, the more accuracy points it earns.

70 + 30 + 15 = 115 pointsThe maximum for a standard block, before the multiplier.

Use the saber of the matching colour and follow the arrow. A block with a dot can be cut in any direction.

Chains: follow the movement

The first note

It can earn up to 85 points : 70 for the swing before the cut and 15 for accuracy. The swing after the cut adds no points to this first note.

The following segments

Each small segment hit correctly earns 20 points. Follow the chain with your saber to hit them in sequence.

Arcs: connecting notes

An arc is a ribbon connecting notes of the same colour. It guides your saber between blocks.

Stay accurate

Notes connected by an arc can still earn up to 115 points each. Cutting through the centre still matters.

A guided movement

Swing-angle points on the side connected to the arc are awarded automatically. The swing before the first note and after the last is still assessed normally.

Unlike a chain, the arc itself is not a series of small segments to cut.

Multipliers: consistency matters

Hitting several notes in a row increases the value of the points you earn.

  1. ×1At the start
  2. ×2After 2 successful hits
  3. ×4Then 4 more
  4. ×8Then 8 more
115 × 8 = 920 pointsA perfectly cut standard block with the highest multiplier.

What happens after a mistake?

A mistake lowers the multiplier: ×8 becomes ×4, ×4 becomes ×2, and ×2 becomes ×1. It cannot fall below ×1.

Missing a note at ×1 does not automatically end the game. Failure depends on the energy bar and the active modifiers.

Progress at your own pace

Your score is a personal reference point. Start by hitting the notes, then work on accuracy and consistency with comfortable movements.

To compare two results, use the same song, difficulty and modifiers: these settings can affect the score.

Find out more

Official tutorial on arcs and chains (English)

Technical description of scoring — SimSaber (English)